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CLEARANCE - 151 Items
This lotto game introduces children to colours ( 3 primary and 3 complementary), through observation and play The counters are cut in the shape of the photographed objects and are placed on the single-colour game boards or on the black and white boards ( containing 1 object from each coloured board) The box contains: 12 cardboard game boards ( 6 coloured boards, and 6 black and white boards), 36 rigid cardboard counters with colour photos, 1 teacher’s leaflet Ref. Code:336580
This giant lottery is an observation and identification material allowing to set up independent gaming activities. Ref. Code:336589
A bingo game to help children describe objects precisely 16 objects presented in two contrasting situations ( dirty/clean; front/behind) The child has to describe the image needed to complete his/her game board/ The box contains: 8illustrated cardboards, 32 counters representing the objects, 1 teacher’s leaflet Ref. Code:336990
This game encourages the construction of simple sentences to describe and identify a picture Using model cards and corresponding cards, the children describe the picture in turn Without looking at the cards, the other children must recognise it and complete their own card Other games are suggested using the cards alone The box contains: 4 strong cardboard activity cards to hold the playing cards,12 model cards (3 sets of 4) representing the situations to be described, 2 identical packs of 48 playing cards, 8 transparent studs to vertically insert the model cards, 1 teacher’s leaflet Ref. Code:336991
Language and observation games to learn about 6 natural environments Using illustrated boards, the children learn to distinguish landscapes, recognise and memorise animal and vegetable species Board measures 33 cm length by 23 cm width Ref. Code:337038
24 wooden pieces to teach how to recognise shapes by touch Each shape is drawn onto a cardboard counter so that children can familiarise themselves with pieces and play lotto Then the pieces are hidden in a bag and, in turn, children have to identify each shape by touch and place it on the corresponding counter Free standing wooden pieces Activity of varying difficulty 24 coloured pieces in varnished wood, 24 counters in strong cardboard, 1 cloth bag, 1 teacher’s leaflet Ref. Code:337133
24 wooden dominoes, covered in 8 different textures to be recognised by touching The box contains: 24 wooden dominoes covered in 8 textures Ref. Code:337136
The aim of this collection is to learn a specific lexicon, and also to encourage the re-use of this vocabulary in dialogue situations during play The chosen theme helps install a number of language related situations from the easiest to more complex: Naming and recognizing different items of clothing, associating each item with a part of the body, sorting them by season, weather or time of day, identifying the different ways of finding the different parts of the clothes, etc The box contains: 50 colour photographs, 1 teacher’s leaflet Ref. Code:337142
Especially suitable for language learning, this collection can enrich the vocabulary relating to children’s everyday environment The card format is particularly suitable for small group workshops and helps to describe each object pictured Broaden vocabulary image banks: enhance children’s vocabulary Encourage grouping and classification of objects The plastic box contains: 50 photos, 1 teachers leaflet Ref. Code:337150
Suitable for classroom and kindergarten spaces of all kinds High-quality varnished plywood, 10 mm thick, and MDF; meticulous finishes, easy to maintain Furniture supplied with assembly instructions CE certified Ref. Code:337171
"Magic track 2 is an individual and fun game designed allowing the child to exercise fine motor skills and to prepare for graphic gestures The child moves a figurine on a tray using a magnetic stick under the tray, taking care not to drop it! Gradually the child learns to control his gestures (direction, direction, fluidity, speed) and to associate them with a path to take, a trajectory SKILLS DEVELOPED - Develop grapho-motor skills - Develop eye-hand coordination - Promote lateralization " Ref. Code:337188
Material offering 3 types of activities: a simple lotto, where you must find the same face twice; a game of pairs, where you must associate 2 counters with the same expression but on different faces and a miming game, using the large photos The box contains: 32 photos; 4 game boards; 32 rigid cardboard photo counters; 1 teacher’s leaflet Ref. Code:337194
The child moves a figurine on a board using a magnetic stick under the board, being careful not to drop it! Gradually the child learns to control his gestures (direction, meaning, fluidity, speed ...) and to associate them with a path to take, a trajectory. Ref. Code:337217
A game to identify sounds made by Ploum and associate them with pictures 36 sounds recorded 4 times: once in the same order of the boards, 3 times in different orders Discover, recognize and memorise a wide range of noises and sounds Develop language and acquire vocabulary The box contains: 1 CD lasting 35 minutes, 12 rigid cardboard game boards with 3 drawings of ploum, 40 plastic counters, 1 teacher’s leaflet Ref. Code:337221
Using magnetic pencil to direct a marble through the maze, children develop eye-hand coordination and fine motor skill, this circuit also facilitates the colour recognition and counting skills Wooden base covered with a plastic plate Ref. Code:337224
"A family game to explore the professional universe of the trades and appropriate the corresponding vocabulary 50 photo cards grouped into 10 families of 5 cards on the significant tools of a profession: doctor, firefighter, cook, florist, mechanic, sailor - fisherman, farmer, police officer, mason, office worker The cards are strong, large and easy to handle " Ref. Code:337229
Two family sets of 48 cards to develop language skills by increasing children's active vocabulary. - Game 1: 8 families of 6 cards which represent families of objects (clothes, kitchen utensils, bathroom objects, seats, DIY tools, school materials, dishes, first aid). - Game 2: 12 families of 4 cards which represent an object or an animal broken down into 4 parts (house, turtle, bicycle, computer, shoe, boat, flower, anorak, elephant, rooster, piece of furniture, face). Ref. Code:337236
Differentiate objects according to colour, size or shape, identify the orientation of an object (front, back), identify the relative position of the objects (above, below, between), read a table of properties and conduct logical reasoning The pocket contains: 24 problem cards in 2 sets (21 x 29 7 cm), 1 fabric bag to store the pieces that will be used, 1 teacher’s leaflet on CD with solution cards that can be printed out Ref. Code:340281
It allows to deepen the activities of the directed workshop Imagier photos - Graphics, while offering a different choice of photos to be able to be used independently and to renew the interest of children The 24 activity sheets are organized by graphic motif Each sheet offers a large-format photograph from which the child practices ironing on the shape or motif studied Then the graphic strips at the bottom of each sheet allow the child to train and gradually refine his graphic gesture The clear erasable slate allows many tests and promotes the progress of each at his own pace Progression of activities: 20 files organized by graphic motif (lines, slots, spirals, bridges, circles, loops); 4 cards with combined patterns SKILLS DEVELOPED Develop visual and motor perceptual skills Identify and reproduce graphic shapes and patterns Practice graphic gestures " Ref. Code:342000