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CLEARANCE - 151 Items
This workshop has been designed to create two main types of situations: learning situations and game-playing situations The learning situations place children in activities that involve observation and reasoning based on the association of images, and in activities that involve oral language and communication The game-playing situations help children consolidate skills and develop self-sufficiency when they play alone The box contains: 12 green question boards: each has five photographs printed in a column on the left Each photo prompts a question 60 magnetic answer counters to indicate the answers These counters are to be placed in the empty boxes on the right-hand side of the green boards 12 pink question boards: each has the same photographs and a question mark 1 teacher’s leaflet Ref. Code:375120
5 animals familiar to children, split into 2 separate magnetic parts Children can create imaginary animals as each animal body is the same size Ref. Code:375123
Children slide the pieces through doors and windows Each piece has a different shape and colour Ref. Code:375127
A workshop for practicing motor skills and reproducing simple rhythms with figurative pieces on a farming theme The pieces, painted on both sides, stand up and include 2 holes The activity can be performed either freely or with the help of model cards the same scale as the pieces The workshop equipment can be used for children to work in pairs For 2 to 4 extra children, just get 1 or 2 Extension Packs The box contains: 20 wooden pieces with 2 holes and illustrated on both side (cow H: 7 cm), 30 model cards (L / w : 33 x 11 cm), 2 laces (1 m), 1 teacher’s leaflet Ref. Code:375128
10 painted sheets for playing with shapes and colours For use with the Quadrimemo grid 10 illustrated boards Ref. Code:375131
10 photo-boards on the themes of: animals, objects, plants and food For use with the Quadrimemo grid 10 photo boards Ref. Code:375132
Wooden animals & vehicles set to hide under caps to build up pairs based on memory games For use with the 3D Quadrimemo grid There are three different game rules 24 wooden animals in 8 different shapes and 8 different colours (tortoise, frog, snail, butterfly, fish, chick, bear and hedgehog) Ref. Code:375133
New concept matching game using a wheel and attractive illustrations Many activities of varying difficulties: observation, visual discrimination and mathematics The winner is the player who gets the most pairs Ref. Code:375142
Magnetic panel to discover the human body, 2 children to dress in different clothes Illustration of unclothed character on one side and clothes for each part of the body on the other The board and pieces are magnetic The complete set includes: 1 board on a removable base, 9 wooden pieces representing items of clothing In magnetic wood Ref. Code:375200
Magnetic panel to discover the human body, 2 children to dress in different clothes Illustration of unclothed character on one side and clothes for each part of the body on the other The board and pieces are magnetic The complete set includes: 1 board on a removable base, 9 wooden pieces representing items of clothing In magnetic wood Ref. Code:375201
To bring the savanna to life, 3 animals in 3 parts, can be combined and positioned in the scene. The set consists of a panel, a base and 9 pieces, in varnished, screen-printed wood Ref. Code:375203
Clever, practical equipment specially designed to encourage children to memorise writing strokes and recognise the different letters of the alphabet Used as an activity support, a directory and a memory aid, can be used on its own or as an added extra, whatever the educational approach Children will very quickly be able to work on their own to learn how to draw and recognise capital letters and cursive script These “directories” of letters bound together in a ring binder are easily stored away or attached and can be accessed by children at any time They can turn the pages and follow alphabetical order, name the previous or next letter and also look for one or more letters dictated by the teacher 54 pages of non-tear paper, bound using a plastic ring Ref. Code:379095
Clever, practical equipment specially designed to encourage children to memorise writing strokes and recognise the different letters of the alphabet Used as an activity support, a directory and a memory aid, can be used on its own or as an added extra, whatever the educational approach Children will very quickly be able to work on their own to learn how to draw and recognise capital letters and cursive script These “directories” of letters bound together in a ring binder are easily stored away or attached and can be accessed by children at any time They can turn the pages and follow alphabetical order, name the previous or next letter and also look for one or more letters dictated by the teacher 54 pages of non-tear paper, bound using a plastic ring Ref. Code:379096
Enhance observation skills and clue acquisition Develop associative reasoning and language Learn to recognise and name objects, animals and colours 4 game boards to complete by matching photographed animals The box contains: 4 game boards; 24 sturdy laminated cardboard counters Ref. Code:387016
2 series of puzzles to produce on a vertical surface by slidingcubes onto a rod Each series is composed of 3 cubes Different themes per series Puzzle illustrations are printed directly on the wood In varnished wood Ref. Code:387127
2 series of puzzles to produce on a vertical surface by slidingcubes onto a rod Each series is composed of 3 cubes Different themes per series Puzzle illustrations are printed directly on the wood In varnished wood Ref. Code:387129
An entertaining puzzle to introduce the basic concepts of spatial awareness: in front of / behind, on/under 16 pieces and a base of varnished wood base Ref. Code:387162
This pack aids teaching spatial awareness using learning activities and helps children acquire the following concepts: below - above - in front of - behind - inside - outside A novel tool to teach children to count Clear and entertaining situations in question/answer format Self- correction cards encourage independent learning Fast and easy set-up for support sessions 72 double-sided cards 5 dividing inserts A teachers guide including an evaluation sheet Ref. Code:388044
This visual discrimination game helps children to be aware of basic concept of quantity ( compare quantities, recognise numbers from 1 to 10 etc ) Set contains 72 double-sided cards ( different series), 5 dividing inserts and a teacher’s guide including an evaluation sheet Ref. Code:388047